![]() My attempts to gun down deer and other potential hunting prey went completely awry, with bullets missing their marks by a wide berth. ![]() In my first attempt at Rimworld, I discovered quite quickly that I'd ended up with three colonists who were absolutely hopeless at shooting. You can even play on commitment mode, which forces you to accept every character death and every mistake, with no option to "save scum" back to an earlier checkpoint. If I haven't emphasized this enough yet, even using the game's "Chillax" AI story generator, the game is punishingly tough - and that's part of the fun. You could end up with a crew comprised of a gardener, a psychopath serial killer, and a coffee shop worker - and their backstories and skillset can play a dramatic role in your ability to survive the hostile environment planetside. There are a few scenarios to choose from, but I began with the basic "three random colonists crash land on an alien frontier world, with minimal supplies." The game lets you random-roll what those three colonists will be like, and despite clicking randomize hundreds of times, I never found two characters who were barely even similar, let alone identical. ![]() I played for hours upon hours this week, unwittingly evaporating the entirety of my weekend in a flurry of cannibalism, drug abuse, and kidnap, and the dire, dire consequences of my ill intentions.Īt its core, Rimworld is a colony builder. Rimworld is a truly ambitious game despite its fairly pedestrian visuals, with layers upon layers of stimulatory complexity and high-stakes play that makes me lament for other players in the space.
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